Post by Rayken/Hk-62 on Jun 16, 2005 16:13:13 GMT
TA Discount: 25% off if your lower then a general
50% off if your a general or higher
Info: special items like mandalorian weapons and armor are always expensiver than if u buy them at the mandalorian shop
Droids:
Astromech Droid: 400 (can repairs ships, lightsabers anything it can also pilot for you and make items)
Battle droid: 100 (not the TA one but the trade federation one wich has one blaster)
Chameleon Mine laying droid: 300 (mines not included)
Droideka: 1250 (not the Ta one and shield generator
should be bought with it)
Dwarf Spider droid: 900 (self explodes when damaged with melee weapons. has one blaster on its head and can damage you if you dont stand a few meters away from its explosion range)
Hail Fire Droid: 700 (has 2 missile launchers wich can fire 8 missiles on each one and has 2 laser blasters)
IG-Lancer Droid: 400 (can mow down a few droids without getting destroyed atleast it is his main purpose to target droids)
IG-88 Assassin Droid: 1250 (not as good as the HK series type assassin droids but still effective)
Homing Spider droid: 1250 (stronger than its counterpart the Dwarf Spider droid this has a armor piercing laser that can even penetrate a few cm of durasteel)
Probe Droid: 200 (only effective on scouting missions it comes equiped with a intergalactic sensor beacon and
Blaster cannon, self-destruct mechanism)
Protocol Droid: 200 (only useable as a translator)
Salvage Droid: 400 (as its names said it salvages broken droid parts or similar send it out on a world like tatooine and you can become a Salvage seller)
Super Battle Droid: 300 (not the TA one but the trade federation one. Weapons: Built-in arm blaster; blaster rifle. used for Infiltration missions or mass slaughter in small places like buildings)
Hk-56 Assassin/Protocol droid: 2250 (used in translations and assassinations this droid looks more like a protocol droid that is because it is its mission to look like one to do its assassinations missions)
Droid Parts:
Droid repair parts: 50 (repairs only a little bit)
Advanced Repair parts: 150 (repairs better than the first)
Droid Construction kit: 200 (altough the names says construction it is only used as repairing droids. use 2 of this and a droid is fully repaired)
Droideka Shield generator: 400
Clothes: 10 credits
Armour: 80 credits
Light Battle Armour: 100 credits
Medium Battle Armour: 200 credits
Heavy Battle Armour: 400 credits
Mandalorian Armour: 500 credits
Powered Battle Armour: 800 credits
Weapons
Melee
Vibroblade: 100 credits
Vibro Ax (yes its ax not axe): 250
Echani Battle staff: 200 credits
Echani Battle sword: 150
Echani Battle Blade: 125
Gammorean Warhammer: 200 credits
Gammorean Cleaver: 200
Blasters
Blaster: 100 credits
Mandalorian Ripper: 150
Mandalorian Blaster: 100 credits
Heavy Mandalorian Blaster: 250
Sniper Rifle: 450 credits
Modified Sniper rifle: 800 (more accurate and more power can penetrate light armor)
Heavy Repeating Blaster: 100 credits
Mandalorian Heavy Repeater: 250
Geonosian sonic blaster (hand held): 400
Other
Wrist Rocket Launcher: 400 credits
Rocket Launcher: 250 credits
Jet pack: 400
Boots (all sizes men and womens)
Leather boots 100 credits (all colors)
Custom Leather Boots: 200 credits (can be made to be lighter or be plated that sort of thing)
Healing items:
Medpack: 80
medium medpack: 100
Big medpack: 200
Kolto: 400 (full heal)
Kolto Tank: 2500 (heals within a few minutes unlimited uses)
Jedi/sith items:
Lightsaber: 100 (with free crystal)
Double edged: 200 (with free crystal)
Lightsaber parts: 50 (3 parts is a lightsaber 6= double edged buy a crystal when u buy 3 or 6 parts)
Crystal (nearly all colors): 50
Sith Items
Sith apprentice robes: 40
Sith Robes: 55
Sith (marauder/assassin) robes: 75
Sith master Robes: 150
Sith lord robes: 200
Sith Overlord robes: 225
Sith heavy armor: 200
Sith Powered heavy armor: 350
Sith Sniper rifle: 800
Sith Heavy blasters: 200 (each)
Sith Fighter: 250 each (a short range attacker can be deadly in large numbers. Weapons: 3 Laser cannons)
Sith Infiltrator: 1250 (5 laser cannons, 1 Torpedo launcher)
Sith Transport: 1500 (8 Laser cannons, 2 Torpedo tubes. Transports droids, cargo, troops)
Sith Gunship: 2000 (10 quad laser cannons,4 Torpedo Launchers)
Sith Battleship: 2500 (15 quad laser cannons, 4 ion cannons, 5 turbo lasers, 2 torpedo tubes)
Sith Interdictor ship: 3000 (30 quad laser cannons tractor beam, 5 ion cannons, 10 turbolasers, 4 torpedo tubes)
Jedi Items:
Jedi apprentice robes: 40
Jedi Robes: 55
Jedi (consular guardian sentinal) robes: 75
Jedi Master robes: 150
Heavy Armor: 200
Jedi Light armor: 55
Jedi Medium Armor: 155
Jedi Heavy armor: 175
Jedi starfighter: 750 (3 laser cannons + sonic charges)
Jedi Advanced Starfighter: 1000 (5 laser cannons, Sonic charges, 1 quad laser turret)
Jedi Transporter: 1500 (8 laser cannons, 1 Torpedo Tube, 1 Missile launcher)
Jedi Gunship: 2000 (6 quad laser cannons 4 ion cannons 4 missile launchers)
Jedi Battleship: 2500 (10 quad laser cannons, 8 ion cannons, 5 turbo lasers, 2 Missile launchers)
Jedi Assault ship: 3000 (20 quad laser cannons tractor beam, 10 ion cannons, 15 turbolasers, 4 Missile launchers)
Republic Items:
Republic Transport: 1500 (8 laser cannons, 2 Missile launchers very fragile however Used for transporting cargo and transporting People: 300 people)
Republic assault ship: 2000 (12 quad turbolaser turrets, 24 laser cannons, 4 missile/torpedo tubes. can be a transporter and a battleship)
Republic Cruiser: 1500 (while not as strong as the assault ship it acts as support in attacks mostly used by jedi negotiations missions. Weapons: 10 Turbolaser turrets, 2 Missile launchers)
Republic Blockade runner: 2000 (used in attacks on worlds and protecting them. Weapons: 10 turbo lasers
2 laser cannons, 1 torpedo launcher)
Ships:
Lambda-class shuttle: 500 (5 double laser cannons + 1 auto targeting laser turret on the back)
Freighter: 1000 (5 Quad laser cannons, 2 Quad laser turrets. this ship is used for transporting cargo and has some hidden compartments usefull for transporting people aswell
Special Requests:
Ship request: (the price depends on what u want it to be)
You need: chassis - hulls - weapons
example: Heavy gunship with: 20 laser cannons
10 ion cannons, 2 torpedo launchers, 2 missile launchers
Would be: 3500
Little Chassis: 500 (light fighters to heavy fighters) (2 laser cannons free)
Medium chassis: 1500 (shuttles to freighters) (5 turrets or 2 Turbo lasers free if you buy this)
Big Chassis: 2500 (big freighters to the size of a gunships) (you get 10 turrets or 5 turbo lasers free if you buy this)
Very Big Chassis: 3500 (the size of a interdictor ship)
Turrets/weapons (comes in packs of 2-5-10-20. you get 20 turrets or 10 turbo lasers free if you buy this)
Weapons
Laser cannons: 25 each (buy 20 get a 50 credit discount
Laser Turrets: 50 each (buy 20 get a 100 credit discount)
Heavy Laser turrets: 75 each (buy 20 get a 150 credit discount)
Ion Laser turret: 100 credits each (this can only disable a shield or a small fighter but not destroy it)
Turbo lasers: 100 each (buy 20 get a 200 credit discount)
Missile launcher: 250 each
Torpedo launcher: 250 each
Hull:
Little chassis hulls: Mandalorian iron: 250 credits
Durasteel hull: 100
Medium Chassiss: Mandalorian iron: 500
Durasteel: 300
Big Chassiss: Mandalorian iron: 750
Durasteel: 600
Very Big chassiss: mandalorian iron: 1000
Durasteel: 800
TA Fighter (2 Laser cannons 4 laser turrets)
1250
TA Bomber
Weapons: 4 Penetrating Laser Turrets
2 Rocket launchers
2 Bomb hatches (at the back)
1500
TA heavy fighter Mark II (5 Laser cannons 4 laser turrets 1 missile launcher. no hyperdrive)
1750
TA interceptor (8 laser cannons on the front around the cockpit, 2 missile launchers, 2 heavy turrets 1 on each side left and right. no hyperdrive)
2000
TA Heavy Interceptor Mark II (10 laser cannons on the front around the cock-pit , 2 missile launchers 4 heavy turrets 2 on each side - left and right sides. has hyperdrive)
3000
TA Transport (10 laser turrets 4 Heavy laser turrets 2 missile launchers)
3500
TA Gunship (15 Quad Heavy Laser Turrets. 5 missile launchers)
4000
TA Battleship ( 25 Quad Heavy Laser turrets. 5 ion turrets, 10 Turbo lasers. 4 Missile launchers)
5500
Policy:
method 1:
we dont give back money but you can trade your item bought here for something else like you bought a jedi gunship you can trade it for
Geonosian sonic blaster (hand held): 600
Wrist Rocket Launcher: 500 credits
jetpack: 400
Powered Battle Armour: 1000 credits
Total: 2500
Jedi gunship: 2500 thats an example though
Method 2:
you can also trade in the item and pay more example:
You have 1000 but want a sith interdictor ship (3500)
but you bought a jedi gunship then you can trade in the gunship and pay another 1000 to get the interdictor
50% off if your a general or higher
Info: special items like mandalorian weapons and armor are always expensiver than if u buy them at the mandalorian shop
Droids:
Astromech Droid: 400 (can repairs ships, lightsabers anything it can also pilot for you and make items)
Battle droid: 100 (not the TA one but the trade federation one wich has one blaster)
Chameleon Mine laying droid: 300 (mines not included)
Droideka: 1250 (not the Ta one and shield generator
should be bought with it)
Dwarf Spider droid: 900 (self explodes when damaged with melee weapons. has one blaster on its head and can damage you if you dont stand a few meters away from its explosion range)
Hail Fire Droid: 700 (has 2 missile launchers wich can fire 8 missiles on each one and has 2 laser blasters)
IG-Lancer Droid: 400 (can mow down a few droids without getting destroyed atleast it is his main purpose to target droids)
IG-88 Assassin Droid: 1250 (not as good as the HK series type assassin droids but still effective)
Homing Spider droid: 1250 (stronger than its counterpart the Dwarf Spider droid this has a armor piercing laser that can even penetrate a few cm of durasteel)
Probe Droid: 200 (only effective on scouting missions it comes equiped with a intergalactic sensor beacon and
Blaster cannon, self-destruct mechanism)
Protocol Droid: 200 (only useable as a translator)
Salvage Droid: 400 (as its names said it salvages broken droid parts or similar send it out on a world like tatooine and you can become a Salvage seller)
Super Battle Droid: 300 (not the TA one but the trade federation one. Weapons: Built-in arm blaster; blaster rifle. used for Infiltration missions or mass slaughter in small places like buildings)
Hk-56 Assassin/Protocol droid: 2250 (used in translations and assassinations this droid looks more like a protocol droid that is because it is its mission to look like one to do its assassinations missions)
Droid Parts:
Droid repair parts: 50 (repairs only a little bit)
Advanced Repair parts: 150 (repairs better than the first)
Droid Construction kit: 200 (altough the names says construction it is only used as repairing droids. use 2 of this and a droid is fully repaired)
Droideka Shield generator: 400
Clothes: 10 credits
Armour: 80 credits
Light Battle Armour: 100 credits
Medium Battle Armour: 200 credits
Heavy Battle Armour: 400 credits
Mandalorian Armour: 500 credits
Powered Battle Armour: 800 credits
Weapons
Melee
Vibroblade: 100 credits
Vibro Ax (yes its ax not axe): 250
Echani Battle staff: 200 credits
Echani Battle sword: 150
Echani Battle Blade: 125
Gammorean Warhammer: 200 credits
Gammorean Cleaver: 200
Blasters
Blaster: 100 credits
Mandalorian Ripper: 150
Mandalorian Blaster: 100 credits
Heavy Mandalorian Blaster: 250
Sniper Rifle: 450 credits
Modified Sniper rifle: 800 (more accurate and more power can penetrate light armor)
Heavy Repeating Blaster: 100 credits
Mandalorian Heavy Repeater: 250
Geonosian sonic blaster (hand held): 400
Other
Wrist Rocket Launcher: 400 credits
Rocket Launcher: 250 credits
Jet pack: 400
Boots (all sizes men and womens)
Leather boots 100 credits (all colors)
Custom Leather Boots: 200 credits (can be made to be lighter or be plated that sort of thing)
Healing items:
Medpack: 80
medium medpack: 100
Big medpack: 200
Kolto: 400 (full heal)
Kolto Tank: 2500 (heals within a few minutes unlimited uses)
Jedi/sith items:
Lightsaber: 100 (with free crystal)
Double edged: 200 (with free crystal)
Lightsaber parts: 50 (3 parts is a lightsaber 6= double edged buy a crystal when u buy 3 or 6 parts)
Crystal (nearly all colors): 50
Sith Items
Sith apprentice robes: 40
Sith Robes: 55
Sith (marauder/assassin) robes: 75
Sith master Robes: 150
Sith lord robes: 200
Sith Overlord robes: 225
Sith heavy armor: 200
Sith Powered heavy armor: 350
Sith Sniper rifle: 800
Sith Heavy blasters: 200 (each)
Sith Fighter: 250 each (a short range attacker can be deadly in large numbers. Weapons: 3 Laser cannons)
Sith Infiltrator: 1250 (5 laser cannons, 1 Torpedo launcher)
Sith Transport: 1500 (8 Laser cannons, 2 Torpedo tubes. Transports droids, cargo, troops)
Sith Gunship: 2000 (10 quad laser cannons,4 Torpedo Launchers)
Sith Battleship: 2500 (15 quad laser cannons, 4 ion cannons, 5 turbo lasers, 2 torpedo tubes)
Sith Interdictor ship: 3000 (30 quad laser cannons tractor beam, 5 ion cannons, 10 turbolasers, 4 torpedo tubes)
Jedi Items:
Jedi apprentice robes: 40
Jedi Robes: 55
Jedi (consular guardian sentinal) robes: 75
Jedi Master robes: 150
Heavy Armor: 200
Jedi Light armor: 55
Jedi Medium Armor: 155
Jedi Heavy armor: 175
Jedi starfighter: 750 (3 laser cannons + sonic charges)
Jedi Advanced Starfighter: 1000 (5 laser cannons, Sonic charges, 1 quad laser turret)
Jedi Transporter: 1500 (8 laser cannons, 1 Torpedo Tube, 1 Missile launcher)
Jedi Gunship: 2000 (6 quad laser cannons 4 ion cannons 4 missile launchers)
Jedi Battleship: 2500 (10 quad laser cannons, 8 ion cannons, 5 turbo lasers, 2 Missile launchers)
Jedi Assault ship: 3000 (20 quad laser cannons tractor beam, 10 ion cannons, 15 turbolasers, 4 Missile launchers)
Republic Items:
Republic Transport: 1500 (8 laser cannons, 2 Missile launchers very fragile however Used for transporting cargo and transporting People: 300 people)
Republic assault ship: 2000 (12 quad turbolaser turrets, 24 laser cannons, 4 missile/torpedo tubes. can be a transporter and a battleship)
Republic Cruiser: 1500 (while not as strong as the assault ship it acts as support in attacks mostly used by jedi negotiations missions. Weapons: 10 Turbolaser turrets, 2 Missile launchers)
Republic Blockade runner: 2000 (used in attacks on worlds and protecting them. Weapons: 10 turbo lasers
2 laser cannons, 1 torpedo launcher)
Ships:
Lambda-class shuttle: 500 (5 double laser cannons + 1 auto targeting laser turret on the back)
Freighter: 1000 (5 Quad laser cannons, 2 Quad laser turrets. this ship is used for transporting cargo and has some hidden compartments usefull for transporting people aswell
Special Requests:
Ship request: (the price depends on what u want it to be)
You need: chassis - hulls - weapons
example: Heavy gunship with: 20 laser cannons
10 ion cannons, 2 torpedo launchers, 2 missile launchers
Would be: 3500
Little Chassis: 500 (light fighters to heavy fighters) (2 laser cannons free)
Medium chassis: 1500 (shuttles to freighters) (5 turrets or 2 Turbo lasers free if you buy this)
Big Chassis: 2500 (big freighters to the size of a gunships) (you get 10 turrets or 5 turbo lasers free if you buy this)
Very Big Chassis: 3500 (the size of a interdictor ship)
Turrets/weapons (comes in packs of 2-5-10-20. you get 20 turrets or 10 turbo lasers free if you buy this)
Weapons
Laser cannons: 25 each (buy 20 get a 50 credit discount
Laser Turrets: 50 each (buy 20 get a 100 credit discount)
Heavy Laser turrets: 75 each (buy 20 get a 150 credit discount)
Ion Laser turret: 100 credits each (this can only disable a shield or a small fighter but not destroy it)
Turbo lasers: 100 each (buy 20 get a 200 credit discount)
Missile launcher: 250 each
Torpedo launcher: 250 each
Hull:
Little chassis hulls: Mandalorian iron: 250 credits
Durasteel hull: 100
Medium Chassiss: Mandalorian iron: 500
Durasteel: 300
Big Chassiss: Mandalorian iron: 750
Durasteel: 600
Very Big chassiss: mandalorian iron: 1000
Durasteel: 800
TA Fighter (2 Laser cannons 4 laser turrets)
1250
TA Bomber
Weapons: 4 Penetrating Laser Turrets
2 Rocket launchers
2 Bomb hatches (at the back)
1500
TA heavy fighter Mark II (5 Laser cannons 4 laser turrets 1 missile launcher. no hyperdrive)
1750
TA interceptor (8 laser cannons on the front around the cockpit, 2 missile launchers, 2 heavy turrets 1 on each side left and right. no hyperdrive)
2000
TA Heavy Interceptor Mark II (10 laser cannons on the front around the cock-pit , 2 missile launchers 4 heavy turrets 2 on each side - left and right sides. has hyperdrive)
3000
TA Transport (10 laser turrets 4 Heavy laser turrets 2 missile launchers)
3500
TA Gunship (15 Quad Heavy Laser Turrets. 5 missile launchers)
4000
TA Battleship ( 25 Quad Heavy Laser turrets. 5 ion turrets, 10 Turbo lasers. 4 Missile launchers)
5500
Policy:
method 1:
we dont give back money but you can trade your item bought here for something else like you bought a jedi gunship you can trade it for
Geonosian sonic blaster (hand held): 600
Wrist Rocket Launcher: 500 credits
jetpack: 400
Powered Battle Armour: 1000 credits
Total: 2500
Jedi gunship: 2500 thats an example though
Method 2:
you can also trade in the item and pay more example:
You have 1000 but want a sith interdictor ship (3500)
but you bought a jedi gunship then you can trade in the gunship and pay another 1000 to get the interdictor