Post by Sabre on Nov 12, 2005 14:06:39 GMT
Jedi Transport
For millennia the Jedi have been Guardians of the galaxy, assailing the rims it to help the countless innocence in need of their skills. However they would never get anywhere without transport.
The Jedi Academy on Coruscant is home to the Jedi Hangar, this hangar is filled with Attack Gunships, and Jedi Space Speeders. The Gunship cannot leave the atmosphere, and act more as mobile artillery against crime, or more commonly as multi-Jedi transport around the planet. Jedi Space Speeders are small fighters, they are not capable of hyperspace, instead they are used to get to the Jedi Venator or for single Jedi to get around Coruscant and nearby systems. The Jedi Venator is the only capital ship the Jedi own; it is an extremely powerful ship, with huge hangars and is surrounded with hyperspace rings. The Hangars are packed with Jedi Interceptors; these are the main Jedi Ship. Each Jedi Knight is provided with their very own Jedi Space Speeder, and Jedi Interceptor.
The way a Jedi should travel into hyperspace is as follows; they get in their Jedi Transport, and fly out of the Jedi Hangar. They take it up to the Jedi Venator, and then dock it. Once their Jedi Transport is on the Venator they take their Jedi Interceptor, and fly it out to a nearby hyperspace ring. From here they jump into hyperspace to go wherever they may need to.
Jedi Venator
Originally called the Jedi Light, it was heavily modified to become better suited to a stationary position. Twice in the past 75 years it has accompanied the Republic to war, its giant hull gleaming as a beacon for the countless Jedi who went to war with it.
Kuat Drive Yards Venator-class Star Destroyer
Class: Capital ship
Crew: 7,400 (Skilled +4)
Size: Colossal (1,137 meters long)
Initiative: -4 (-8 size, +4 crew)
Hyperdrive: x1 (backup x15)
Maneuver: -4 (-8 size, +4 crew)
Passengers: 2,000 (troops)
Defense: 12 (-8 size, +10 armor)
Cargo Capacity: 20,000 tons
Shield Points: 330 (DR 60)
Consumables: 2 years
Hull Points: 530 (DR 60)
Cost: Not available for sale (likely valued at 59 million credits)
Maximum Speed in Space: Attack (7 squares/action)
Atmospheric Speed: 975 km/h (16 squares/action)
Weapon: Heavy turbolasers (8 fire-linked pairs); Fire Arc: 1 battery front/left (partial turret), 1 battery front/right (partial turret); Attack Bonus: +3 (-8 size, +2 crew, +6 fire control, +3 battery fire); Damage: 8d10x5; Maximum Range: Long.
Weapon: Medium dual turbolasers (2); Fire Arc: 1 front/left (partial turret), 1 front/right (partial turret); Attack Bonus: +4 (-8 size, +2 crew, +10 fire control) or +0/+0 (multifire); Damage: 6d10x5; Maximum Range: Long.
Weapon: Point-defense laser cannons (26 fire-linked pairs, point defense); Fire Arc: 12 front, 6 left, 6 right, 2 rear; Attack Bonus: +8 (+0 size, +2 crew, +6 fire control); Damage: 3d10x2; Maximum Range: Point-Blank.
Weapon: Tractor beam projectors (6); Fire Arc: 4 front, 1 left, 1 right; Attack Bonus: -2 (-8 size, +2 crew, +4 fire control); Damage: Special; Maximum Range: Short.
Weapon: Proton torpedo tubes (4, 16 torpedoes each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10).
Jedi Interceptor
The Jedi interceptor is incredibly fast and unbelievably agile, its power output so high that it must open its radiator panel "wings" when engaged in battle. In fact, the Interceptor was designed without shields mostly to help solve these overheating problems. Fortunately, Jedi pilots are usually skilled enough to avoid being hit in the first place. It has no internal hyperdrive, but like the Delta-7 Aethersprite, it can use a hyperdrive booster ring to travel between star systems.
Kuat Systems Engineering Eta-2 Actis Interceptor
Class: Starfighter
Crew: 1 plus 1 astromech (Skilled +4)
Size: Diminutive (5.47 meters long)
Initiative: +8 (+4 size, +4 crew)
Hyperdrive: x1 (with booster ring)
Maneuver: +12 (+4 size, +4 crew, +4 engine)
Passengers: None
Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 60 kg
Shield Points: None
Consumables: 2 days
Hull Points: 70 (DR 10)
Cost: Not available for sale (likely valued at 140,000 credits)
Maximum Speed in Space: Ramming (14 squares/action), +4 engine quality
Atmospheric Speed: 1500 km/h (25 squares/action)
Weapon: Laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +2 crew, +4 fire control, +4 engine); Damage: 5d10x2; Maximum Range: Short.
Weapon: Light ion cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +2 crew, +4 fire control, +4 engine); Damage: 4d10x2 (special); Maximum Range: Short.
Jedi Transport
The Jedi Transport is merely a short-term transport; it has no weapons and no hyperdrive. It is often used by Jedi who are proficient at flying to move over Coruscant, but less capable pilots or groups will favour Attack Gunships, as it can hold multiple units and is piloted by Republic troops.
Kuat Systems Engineering Alpha-3 Nimbus-class Jedi Transport
Class: Starfighter
Crew: 1 plus 1 astromech (Skilled +4)
Size: Diminutive (7.9 meters long)
Initiative: +8 (+4 size, +4 crew)
Hyperdrive: None
Maneuver: +11 (+4 size, +4 crew, +3 engine)
Passengers: None
Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 60 kg
Shield Points: 30 (DR 10)
Consumables: 15 hours
Hull Points: 60 (DR 10)
Cost: 102,500 (new), 45,000 (used)
Maximum Speed in Space: Ramming (13 squares/action), +3 engine quality
Atmospheric Speed: 1450 km/h (24 squares/action)
Attack Gunships
The Attack Gunship is most commonly found in the Republic Ship, its strength comes in transporting units across the battlefield. For this reason the Jedi can put it to such great use. It can carry up to 30 passengers, meaning that decisive moves can be made by large groups of Jedi. It requires 6 trained republic soldiers to operate, this is why the Jedi Venator and Jedi Hangar are operated by the Republic.
Rothana Heavy Engineering LAAT/I Attack Gunship
Class: Airspeeder
Crew: 6 (Very Skilled +6)
Size: Gargantuan (17.4 meters long)
Initiative: +2 (-4 size, +6 crew)
Hyperdrive: none
Maneuver: +2 (-4 size +6 crew)
Passengers: 30 (troops)
Defense: 16 (-4 size, +10 armor)
Cargo Capacity: 2 tons
Shield Points: 0
Maximum Altitude: 1,000m
Hull Points: 80 (DR 10)
Cost: 65,000 (new), 40,000 (used)
Maximum Speed in Space: not applicable
Atmospheric Speed: 628 km/h (10 squares/action)
Weapon: Mass driver missile launchers (2 fire-linked); Fire Arc: Front; Attack Bonus: +12 (-4 size, +14 crew, +2 fire control); Damage: 610; Range Increment: 300m
Weapon: Anti-personal laser cannons (3); Fire Arc: Partial turret (1 front/right/left, 1 front/right/rear, 1 front/left/rear); Attack Bonus: +10/+5/+0 (-4 size, +14/+9/+4 crew); Damage: 4d8; Range Increment: 40m.
Weapon: Composite-beam pinpoint laser turrets (4); Fire Arc: Turret; Attack Bonus: +14/+9/+4 (-4 size, +14/+9/+4 crew), +4 fire control); Damage: 3d8; Range Increment: 30m.
Weapon: Rocket launchers (2, 4 missiles each); Fire Arc: Front; Attack Bonus: +12 (-4 size, +14 crew, +2 fire control); Damage: 5d8; Range Increment: 200m.