Post by daeric on May 10, 2006 0:06:14 GMT
Name: Hettyc Mirdala
Faction: Unkown
Rank: Unkown
Species: Taung
Age: 26
Gender: Male
Height: 6'1"
Weight: 189 pounds
Eyes: Green
Hair: Black
Skin: Tanned.
Credits: 1000 Credits.
Strength: Moderately strong.
Dexterity: Highly agile.
Constitution: Amazingly sturdy and healthy.
Intelligence: A tiny bit above average.
Wisdom: Not hardly.
Charisma: Only when there's a blaster in his hand.
Skills: An excellent marksman, and an amazing Teras Kasi artist when it comes down to a fist fight.
Strengths: A powerful close-combat enemy, and just as much of a ranged expert.
Weaknesses: Besides a complete inability to feel the Force, there is nothing that can be labelled as an outstanding weakness.
Gear:
Weapons- EE3 Carbine, Plasma Flamethrower(click: this)
Armor- A suit of Mandalorian armor, with a few modifications to the helmet visor and sensors.
Ships: KSE Firespray, Model I
Pets: None.
Personality: No where near emotionless, but outwardly he has little desire to show his internal conflicts. He has a tendency to enjoy killing, especially a well-concieved stealth kill, and is often at odds with the odd law-enforcement agent.
History: Born somewhere in the lower, crime-infested areas of Coruscant's sprawling underground city, Mirdala learned at an early age what the basis of life was: kill or be ground to a pulp, abused, taunted... then killed. Oh yes, he learned very well. By five years old, most of the weaker gang members had learned to stay away from him, the stronger had learned that he was highly prone to secretive revenge.
Instead of just killing someone swiftly, Mirdala would make a coy game of it. He would flaunt his agility in the burly challenger's face first, followed by a sprint-- most men could catch him easily in a long run-- into an elevator. If he succeeded in leaving without his taunter, he would return down a different shaft, hunting the man or woman that had made an attempt on his life. A slit throat from behind was their most often fate. This was between the ages of five and ten.
At ten, he began to perfect his killing. Instead of random gang style thugs, he began picking on soldiers, Coruscant guards... the odd Royal Guard sometimes presented himself to be slaughtered, but since they frequently traveled in packs they were largely left alone. Soldiers were the most easy to kill-- bad shots, slow, appearing almost deliberately stupid-- and often the most lucrative. They traveled in squads, so he would garner weapons and armor to sell on the underground market. Coruscant guards were slightly more difficult, since they had actually been taught to aim before firing, and didn't offer a monetary reward as the Soldiers did, but they still fell prey on many occasions.
Royal Guards. They stuck out like sore thumbs, and consequently were easy to kill: easy to aim at a big red target with a stick. Since they traveled in sixes and wore very powerful armor, they were slightly difficult, especially because they chose to close in instead of fire from a distance, and taught Hettyc the finer points of melee combat. In retrospect, Mirdala probably became unknown public enemy number one before long. He wasn't there when the Alliance conquered it though, he had bought himself at twenty and was gone. He returned sometime later, bought himself a home there, but rarely visits. He wanders the stars trying to find someone to kill.
RP’s: I'm not quite sure what to post here.
Faction: Unkown
Rank: Unkown
Species: Taung
Age: 26
Gender: Male
Height: 6'1"
Weight: 189 pounds
Eyes: Green
Hair: Black
Skin: Tanned.
Credits: 1000 Credits.
Strength: Moderately strong.
Dexterity: Highly agile.
Constitution: Amazingly sturdy and healthy.
Intelligence: A tiny bit above average.
Wisdom: Not hardly.
Charisma: Only when there's a blaster in his hand.
Skills: An excellent marksman, and an amazing Teras Kasi artist when it comes down to a fist fight.
Strengths: A powerful close-combat enemy, and just as much of a ranged expert.
Weaknesses: Besides a complete inability to feel the Force, there is nothing that can be labelled as an outstanding weakness.
Gear:
Weapons- EE3 Carbine, Plasma Flamethrower(click: this)
Armor- A suit of Mandalorian armor, with a few modifications to the helmet visor and sensors.
Ships: KSE Firespray, Model I
Pets: None.
Personality: No where near emotionless, but outwardly he has little desire to show his internal conflicts. He has a tendency to enjoy killing, especially a well-concieved stealth kill, and is often at odds with the odd law-enforcement agent.
History: Born somewhere in the lower, crime-infested areas of Coruscant's sprawling underground city, Mirdala learned at an early age what the basis of life was: kill or be ground to a pulp, abused, taunted... then killed. Oh yes, he learned very well. By five years old, most of the weaker gang members had learned to stay away from him, the stronger had learned that he was highly prone to secretive revenge.
Instead of just killing someone swiftly, Mirdala would make a coy game of it. He would flaunt his agility in the burly challenger's face first, followed by a sprint-- most men could catch him easily in a long run-- into an elevator. If he succeeded in leaving without his taunter, he would return down a different shaft, hunting the man or woman that had made an attempt on his life. A slit throat from behind was their most often fate. This was between the ages of five and ten.
At ten, he began to perfect his killing. Instead of random gang style thugs, he began picking on soldiers, Coruscant guards... the odd Royal Guard sometimes presented himself to be slaughtered, but since they frequently traveled in packs they were largely left alone. Soldiers were the most easy to kill-- bad shots, slow, appearing almost deliberately stupid-- and often the most lucrative. They traveled in squads, so he would garner weapons and armor to sell on the underground market. Coruscant guards were slightly more difficult, since they had actually been taught to aim before firing, and didn't offer a monetary reward as the Soldiers did, but they still fell prey on many occasions.
Royal Guards. They stuck out like sore thumbs, and consequently were easy to kill: easy to aim at a big red target with a stick. Since they traveled in sixes and wore very powerful armor, they were slightly difficult, especially because they chose to close in instead of fire from a distance, and taught Hettyc the finer points of melee combat. In retrospect, Mirdala probably became unknown public enemy number one before long. He wasn't there when the Alliance conquered it though, he had bought himself at twenty and was gone. He returned sometime later, bought himself a home there, but rarely visits. He wanders the stars trying to find someone to kill.
RP’s: I'm not quite sure what to post here.