Post by Sarah Gilliam/Heather Felton on Oct 27, 2005 3:29:34 GMT
Real Name: Sarah Gilliam
Aliases: Jasmine Hawkins, or The White Angel
Age: 25
Species: Human
Homeworld: Tatoonie
Place of Birth: Alderaan
Marital Status: Not yet
Known Relatives: Father (Eric Gilliam), Sister (Marie Gilliam – 7 years old)
Personality: For the most part, Sarah seems emotionless. She tries to maintain a certain "Zen" attitude, which states that an empty mind is unhampered by stray thoughts, and thus can react quickly to the unexpected. She also has long since decided that strong emotion does not help a situation, and usually only clouds one's judgment. To some, this makes, her seems like a cold-blooded killer, but, in fact, she is anything but.
Sarah is often troubled by the question of whether or not she is in the right or the wrong with her actions. To some extend, Sarah has decided that the end can justify the means, provided the end is a worthy cause and the means brings no harm to the innocent. Simply put, this means that Sarah does not feel very guilty about eliminating known hit-men, drug pushers, and similar criminals.
Due to the nature of her business, Sara has two strong traits. The first is that she keeps all of her equipment exceedingly clean and in proper order. The second is that she is a "mini-freak" and likes to be able to pack everything she needs into one suitcase. Both of these traits have come in very handy during her career, guaranteeing that her equipment will work without failure and that she can be ready to move at a moment's notice.
Height: 6’ 0”
Hair: White
Eyes: Hazel
Usual Attire: See picture
Her ship: Angel, her one person fighter which is incredibly fast.
Weapons: 92FS Vertec Inox Beretta, Franchi PA8 E. Beretta, extendable metal baton, and a stun whip
Group Affiliations: She is a professional.
History: Sarah was raised on Alderaan by her father. Her mother left after she had Marie. Her father used to be a solider in the republic army. He taught Sarah all he knew. She loved the thrill of battle. She left her father and sister when she was 17. She moved to Tatoonie and bought a hut in the desert. She is the only one who knows where it is.
She took bounty from a bounty office in town. She became a renowned Bounty hunter known as the White Angel. After awhile a bounty was put on her head. So, she fled deep into the outer rim and changed her name to Jasmine Hawkins. After a few years, the bounty hunters stopped following her and the bounty was taken off the boards. She knew who put this bounty on her. Her “friend”, a crime lord she used to work for, he was the one who put the bounty on her. She found a bounty on him. She smiled that day in a long time. Later that week she was paid her credits for killing her former employer. She enrolled in a police academy for awhile but quit before graduation.She has taken on the title of professional, a person who takes an job an assassin, merc, bounty hunter, or hit-man would take.
Tactics: Due to her training in Jeet Kune Do, which emphasis adaptability and nonconformity, Sarah doesn't have any set tactics when dealing with enemies. She prefers to react to a situation as it develops, thus preventing the danger of becoming predictable. In general Sarah fights like with like, using her hand-to-hand skills if her foes are unarmed, and using firearms/swords if guns/swords are used against her.
When fighting hand-to-hand, Sarah will attempt to subdue her foe as quickly as possible, combining legsweeps - which will throw her foe to the ground - with powerful kicks - which should quickly disable any opponent. Her approach to a gunfight is much the same way. Sarah will fire for the upper body with the intent of hitting the head or upper chest, and thus eliminate her target as quickly as possible.
For weapons, Sarah favors old large capacity handguns, such as 9mm automatic pistols. Such guns are light in weight, accurate and have low recoil, while the large magazine reduces the number of times one has to reload. For close-combat work, such as a room-to-room firefight, Sarah will opt for a combat shotgun. If range is required, then the weapon will be anyone of a number of high-powered sniper rifles. For hand-to-hand fighting, Sarah carries some form of extendable baton or "stun whip".