Post by Adena on Sept 4, 2005 19:13:27 GMT
Creating a New Character
You'r Not limited to the templates provided here. you can create your own!
First decide what type of person you want to play and write up his or her background and personality.
Type. Your template needs a " Type": a short title that describes your character, some of the Types shown in this book's templates show the " Space Dog, the SpaceBall, and the Student of the Schwartz" your type should be just as descriptive. If you want to be an Alien, the type can include your species such as " Mog Space Bandito", or " ChestBurster Druish rabiah"
Changing A templates Species
If you've picked a templates but want to change the Species, you may have to make a few changes.
Check to make sure everything fits within your Species' rules for " Attribute Dice," and "Move" (All of this is explained in detail in the Chapter on "Aliens.")
Attribute Dice.
Each Species description has an " Attribute Dice" Listing; Your Character begins with an extra 6D for Attribute Dice.
Example: Turning to the " Aliens, " you see that Humans have 12D Attribute Dice. Your Character gets an extra 6D, for the total of 18D Attribute Dice
Determine Attributes.Each Species description has a list for each Attribute. the Left number is the Minimum Attribute die Code; the right number is the Maximum Attribute die code.
[glow=red,2,300].[/glow]HUMAN
Attribute Dice: 12D
Dexterity 2D/4D
Knowledge 2D/4D
Mechanical 2D/4D
Perception 2D/4D
Streangth 2D/4D
Technical 2D/4D
Move: 10/12
Split up your attribute dice among the six Attributes, making sure that each attribute is no less than the minimum and no more than the maximum die code.
You can split a die into three "pips." A +1 means " one pip." while a +2 means "two pips". (When you split a die, you either get three " +1"'s or one "+2" and one "+1") You'll never see a " +3"-instead, the die code will increase to the next full die- 2D, 2D+1, 2D+2, then 3D..and so on.
Example: Your Human Character starts with 18D. The description of humans in " Aliens," notes the Human minimum for all attributes is 2D, while the Maximum for all them is 4D.
You want a character who is good with a Blaster, and is good at dodging out of the way so you put the maximum of 4D in Dexterity.
You decide your character is about average when it comes to Knowledge, so you put 2D in that attribute.
Next is Mechanical...you want a really good Pilot, so you put 4D in Mechanical. You'd love to be able to put 5D in Mechanical but that's above the the human Mechanical maximum of 4D.
You have to split among perception, Streangth, and Technical. For Perception you put 3D; thats alittle better than average.
You want Streangth for your human to be half way decent Technical Skill so he can fix things. You Put 2D in both Streangth, and Technical.
You have 1 Attribute die left. you decide to split the Die into three pips, and you add "+1" each to Perception, Streangth, and Technical. That gives your character a perception of 3D+1, a streangth of 2D+1, and a Technical of 2D+1
* more to come soon*