Post by Enishi on Aug 19, 2005 2:36:09 GMT
Average Attire:
Common Shirt 10 credits
Common Pants 10 credits
Common Shoes 5 credits
Expensive Shirt 50 credits
Expensive Pants 50 credits
Expensive Shoes/Boots 50 credits
Special Attire:
Krayt Dragon Scale Shirt 1000 credits (+1 Dexterity)
Bantha Fur Skirt (Women AND Men) 1500 credits (+1 dexterity +1 strength)
Bantha Fur Boots 1300 credits (+2 Strength)
Designer Shoes 1500 credits (+2 dexterity)
Bantha Fur Coat 250 credits (+2 Blaster absorbtion)
Baby Rancor Leather Pants 1600 credits (+1 Strength +2 Dexterity)
Swoop Racer goggles 50 credits
Cloth Turban 20 credits
Racer Leather Jacket 100 credits
Mouth Veil 10 credits
Rancor Tooth Necklace 100 credits (+1 Luck)
Bantha Horn 50 credits (+1 Strength)
Glass eyes 100 credits
Mechanical Eyes 300 credits
Brass Mechanical Arm 500 credits (+1 Strength)
Steel Mech Arm 700 credits (+2 Strength)
Durasteel Mech. Arm 1300 credits (+3 Strength +1 Dexterity)
Brass Mech Leg 100 credits (+1 Strength)
Steel Mech Leg 200 credits (+2 Strength)
Durasteel Mech Leg 200 credits (+3 Strength +1 Dexterity)
Armor:
Durasteel Armor Outfit 3500 credits ((Armor Prof: Heavy) +2 Strength +1 Dexterity)
Electrosuit Mesh 1200 credits (+2 Dexterity +1 Luck)
Viperpine Mesh 1300 credits (+2 Dexerity)
Battlesuit 100 credits ((Requires Armor Prof: Heavy) +1 Strength)
Advanced Battlesuit 200 credits((Requires Armor Prof: Heavy) +1 Strength +1 Dexterity)
Verpine Battle Suit 500 credits ((Requires Armor Prof: Heavy) +1 Strength)
Weapons:
Vibrosword 100 credits
Vibroblade 150 credits
Double Vibroblade 1250 credits (+1 Strength)
Vibrolance 1050 credits (+1 Dexterity)
Quarterstaff 50 credits
Viper Vibroblade 200 credits (+1 Dexterity +1 Strength)
Blaster Pistol 50 credits
Blaster Rifle 100 credits
Repeating Rifle 150 credits
Heavy Repeating Rifle 200 credits
Sniper Rifle 200 credits (+1 Dexterity)
Wrist Launcher 1000 credits
Poisen Dart 100 credits
Paralasys Dart 150 credits
Exploding Dart 300 credits
Minni Rocket 350 credits
Hitmen Only Weapons and Etc.:
Hitman Sniper Rifle 300 credits
Hitman WCW (Wrist Communicator and Weapon. Includes: Dart shooter, minni rocket launcher, electrowire, laser pointer, and fingerprint scan) 2000 credits
Hitman Casual Outfit 2100 credits (+3 Dexterity +1 Strength)
Droid Parts and Paint:
Paintjobs (HK units):
Concrete Jungle 500 credits
MARPAT Woodland 500 credits
MARPAT Urban 500 credits
Common Shirt 10 credits
Common Pants 10 credits
Common Shoes 5 credits
Expensive Shirt 50 credits
Expensive Pants 50 credits
Expensive Shoes/Boots 50 credits
Special Attire:
Krayt Dragon Scale Shirt 1000 credits (+1 Dexterity)
Bantha Fur Skirt (Women AND Men) 1500 credits (+1 dexterity +1 strength)
Bantha Fur Boots 1300 credits (+2 Strength)
Designer Shoes 1500 credits (+2 dexterity)
Bantha Fur Coat 250 credits (+2 Blaster absorbtion)
Baby Rancor Leather Pants 1600 credits (+1 Strength +2 Dexterity)
Swoop Racer goggles 50 credits
Cloth Turban 20 credits
Racer Leather Jacket 100 credits
Mouth Veil 10 credits
Rancor Tooth Necklace 100 credits (+1 Luck)
Bantha Horn 50 credits (+1 Strength)
Glass eyes 100 credits
Mechanical Eyes 300 credits
Brass Mechanical Arm 500 credits (+1 Strength)
Steel Mech Arm 700 credits (+2 Strength)
Durasteel Mech. Arm 1300 credits (+3 Strength +1 Dexterity)
Brass Mech Leg 100 credits (+1 Strength)
Steel Mech Leg 200 credits (+2 Strength)
Durasteel Mech Leg 200 credits (+3 Strength +1 Dexterity)
Armor:
Durasteel Armor Outfit 3500 credits ((Armor Prof: Heavy) +2 Strength +1 Dexterity)
Electrosuit Mesh 1200 credits (+2 Dexterity +1 Luck)
Viperpine Mesh 1300 credits (+2 Dexerity)
Battlesuit 100 credits ((Requires Armor Prof: Heavy) +1 Strength)
Advanced Battlesuit 200 credits((Requires Armor Prof: Heavy) +1 Strength +1 Dexterity)
Verpine Battle Suit 500 credits ((Requires Armor Prof: Heavy) +1 Strength)
Weapons:
Vibrosword 100 credits
Vibroblade 150 credits
Double Vibroblade 1250 credits (+1 Strength)
Vibrolance 1050 credits (+1 Dexterity)
Quarterstaff 50 credits
Viper Vibroblade 200 credits (+1 Dexterity +1 Strength)
Blaster Pistol 50 credits
Blaster Rifle 100 credits
Repeating Rifle 150 credits
Heavy Repeating Rifle 200 credits
Sniper Rifle 200 credits (+1 Dexterity)
Wrist Launcher 1000 credits
Poisen Dart 100 credits
Paralasys Dart 150 credits
Exploding Dart 300 credits
Minni Rocket 350 credits
Hitmen Only Weapons and Etc.:
Hitman Sniper Rifle 300 credits
Hitman WCW (Wrist Communicator and Weapon. Includes: Dart shooter, minni rocket launcher, electrowire, laser pointer, and fingerprint scan) 2000 credits
Hitman Casual Outfit 2100 credits (+3 Dexterity +1 Strength)
Droid Parts and Paint:
Paintjobs (HK units):
Concrete Jungle 500 credits
MARPAT Woodland 500 credits
MARPAT Urban 500 credits