Post by Triune on Sept 15, 2005 0:46:42 GMT
Raviel
D20 Stats
Danthiri, 3rd level Scoundrel/5th level Force Adept/8th level Darkside Assassin
Str: 14 (+2)
Dex: 22 (+6)
Con: 10 (+0)
Int: 20 (+5)
Wis: 14 (+2)
Cha: 22 (+6)
VP/WP: 98/10; Defense: 24 (10 + 8 (Classes) + 6 (Dexterity); Base Attack Bonus: +11/+6/+1 (Melee: +13/+8/+3) (Ranged: +17/+12/+7); Saving Throws: Fortitude: (+6), Reflex: (+18), Will: (+11)
Skills: Astrogate: 5 ranks (+10), Bluff: 15 ranks (+26), Computer Use: 10 ranks (+15), Diplomacy: 15 ranks (+24), Disable Device: 10 ranks (+15), Disguise: 19 ranks (+36 (+46 if he spends a day preparing the disguise)), Entertain (Acting): 10 ranks (+18), Escape Artist: 10 ranks (+16), Craft (Electronic Device, Lightsaber and Biotech): 5 ranks each (+10), Forgery: 10 ranks (+17), Gather Information: 10 ranks (+16), Hide: 15 ranks (+25), Listen: 10 ranks (+12), Move Silently: 15 ranks (+23), Sleight of Hand: 15 ranks (+21), Pilot: 5 ranks (+11), Repair: 10 ranks (+15).
Force Skills: Affect Mind: 10 ranks (+16), Force Defense: 10 ranks (+16), Force Grip: 10 ranks (+15), Force Stealth: 15 ranks (+21), Illusion: 10 ranks (+16), Move Object: 15 ranks (+20)
Feats: Force Sensitive, Alter, Control, Sense, Weapon Group Profiency (Primitive Weapons, Simple Weapons, Blaster Pistols, Blaster Rifles, Vibro Weapons), Exotic Weapon Profiecency (Lightsaber, Lanvarok), SKill Emphasis (Bluff, Diplomacy, Disguise), Starship ops (Starfighter, Space Transport), Mimic, Dissipate Energy, Force Speed, Lightsaber Defense, Force Mastery, High Force Mastery, Impersonator, Kinetic Control, Deep Cover, Improved Sneak Attack, Charlatan.
Class Abilities: Sneak Attack (+3d8), Signature Weapon (+1 to attack +1d6 to damage), Force Camoflage, Uncanny Dodge (Cannot be Flanked), Illicit Barter, Lucky (1/ day), Precise Attack (+1), Force Weapon +1d8
Weapons of Choice: Lightsaber (Melee attack, Damage: 2d8+2 Critical: 19-20), Lanvarok (Ranged Attack, Damage: 3d4 Critical 20), Static Blade (Signature weapon )(+14/+9/+4 Damage: 4d6+2 (1d6 electrical damage) Critical: 18-20), Heavy Blaster Pistol (Ranged attack, Damage: 3d8 Critical: 20), Xerrol Nightstinger Sniper Rifle (Ranged attack, Damage 3d8, Critical: 19-20)
Special Equipment: Ebonclaw Bio Suits, Holographic Image Disguiser (See Below), Xerrol Nightstinger Sniper Rifle (See below)
Holographic Image Disguiser: These devices use state-of-the-art holographic technology to project an image over the wearer and enhance a disguise. Typically, these devices are used in conjunction with other methods of disguise, as holograms are rarely perfect enough to fool anyone who looks at the wearer with scrutiny. Unlike many forms of disguise, this device actually allows the wearer to make herself appear to be of a completely different species, aiding in throwing off pursuers or others from whom the user wishes her identity hidden.
Holographic Image Disguiser: D20 Stats
Cost: 3,200 credits
Weight: 2.5 kg
Notes: When activated, this device uses a preprogrammed 3D image, projected over the user's body, to aid in stealth and disguise. It gives a +5 equipment bonus to any Disguise checks.
Xerrol Nightstinger Sniper Rifle
Xerrol Nightstingers were a type of blaster rifle produced for use in covert assasination attempts. The Nightstinger fires invisible blaster bolts which pack the same destructive punch as a regular blaster bolt. The obvious advantage to this is that shots can be fired from practically anywhere, including open, public places, without anyone being able to tell who is doing the shooting. By using deflection mirrors and blaster tubes, a sniper can create the illusion of many firers - or of many (visible) shots being fired from a specific location. Aside from this, the Nightstinger has many drawbacks, however. It uses incredible amounts of Tibanna Gas (which must be specially treated to assist in the production of the invisible bolt), each canister of gas can only produce 3 to 5 shots before being depleted, and the special crystal used to focus and alter the color of the bolt is very expensive and very rare. If you're looking for a stealth sniper rifle that can reach out and touch someone without anyone knowing the source, go no further. If you're looking for a run-of-the-mill sniper rifle, look elsewhere.
Xerrol Nightstinger Sniper Rifle - d20 Stats
Cost: 3,500
Damage: 3d8
Critical: 19-20
Range Increment: 40 meters
Weight: 4.5 kg
Stun Damage/Fort DC: -
Type: Energy
Size: Medium
Group: Blaster Rifles
Notes: All laser blasts fired by the Nightstinger are completely invisible. However, the rifle still kicks and produces the noise of a blast, so the firer is not always safe. If the retractable scope is used for one round for aiming, the character gains a bonus of +4 to his attack roll. This special scope also is modified for infrared and night vision, giving the shooter the ability to fire in less than normal light at no penalty.