Triune
Administrator
Formerly known as Lirreka!
Posts: 3,071
|
Post by Triune on May 15, 2005 5:27:31 GMT
The Stelleris High Port hangs over the world of Obroa-Skai like a shimmering diamond. In stationary orbit over the growing Capital it serves as Space Station and Star Port for the world. At just over 6000 meters the Station dwarfs any other Ebonclaw stellar creation to date, at least in this galaxy. The station is center of commerce for the Ebonclaw Core. The station is layered with true Nano-fluidic armor, the best the Ebonclaw currently possess. A liquid with nanites suspended in it is sandwiched between two layers of Grav-forged Quadanium Steel. Capable of diffusing both impact and heat energies through the fluid the laminate is because of the nanites capable of limited self-repair which is augmented by the Rapid Repair Arrays. These swarms consist of near nanite-sized semi organic devices that speed to a report of hull damage and start repairing it almost immediately. The Arrays are limited in number and numerous reports of damage slow down the whole system. The station has no actual weapon batteries but a pair of Gravitic boost dishes can bring even capital ships to a dead halt or move similar sized objects at considerable speed. Mounted on the topside of the station is a pair of tri-fold shield generators. Capable of generating the standard Ion and particle shields these experimental generators also are capable of generating the semi solid shields originally created by the Gungans though at far greater amplitude. This type of shielding provides the station with considerable protection. It’s primary offensive capability is its corps of Rift Rippers and Ssa’yinn Hard Tech fighters. The station is protected by 750 of each giving it substantial offensive power. The hard tech fighters are stripped of hyperdrive and additional weapons and shield generators have been installed to make them even harder to take down. Overall the High Port is a grand addition to the growing Ebonclaw Trade Port that Obroa-Skai has become. Stelleris Diagram Key A: Accelerator Terminus This facility sends unmanned cargo containers at high velocity outward into minimum-energy transfer orbits, providing the main source of supplies and expendables for the five major bases in the system other then Obroa-Skai itself. B: Tri-fold Shield Generators Capable of generating the standard Ion and particle shields these experimental generators also are capable of generating the semi solid shields originally created by the Gungans though at far greater amplitude. This type of shielding provides the station with considerable protection. C: Main Port Building Located here are the offices and apartments of the many permanent residents of the High Port. The platforms extending from the central sphere are landing decks for such ships that can land. These decks are oriented by small gravitic generators so that small ships landing on any of the many platforms are held firmly ‘down’ toward the main body of the port with force equal to one gravity. The main port building houses several hotels, shopping complex, hospital facilities and restaurants. D: Gravitic Boost-Grids Like the Main boost-Grid at the Down Port these are used for the landings and takeoffs of spacecraft, and of the unmanned canisters that this port handles. These Grids are tightly focused by their dish antennae. These Grids can move a ship of capital scale with the force of 5 gravities and smaller parcels or ships at a far greater force. E: Solar Power Relays Aimed always at one of six receiving stations on the world below, these facilities beam solar power that is collected from dozens of sail like solar collectors that orbit around the sun. The collected energy is beamed to the station that then sends the abundance of energy to the planet below. F: Landing Platforms Much like those at the main port building these platforms are used for larger ships and cargo deliveries.
|
|
The Pike
Full Member
Jedi Knight
I was Hera Dite/Tom (or Milanda, Stewie)
Posts: 2,768
|
Post by The Pike on May 15, 2005 5:39:31 GMT
Wow...cool tech.
|
|
Triune
Administrator
Formerly known as Lirreka!
Posts: 3,071
|
Post by Triune on May 15, 2005 5:59:10 GMT
The Prelate-Class Light Destroyer At just over 85 meters in length the Prelate is the latest ship design to emerge from the Ebonclaw shipyards. The loss of Af’El does not seem to have slowed Ebonclaw ship production in the least. Constructed entirely of the Dura-flow Laminate Material the ship is highly resistant to attack. A recent development from the Ebonclaw Design Labs is the six-‘barreled’ laser cannon turret. These six cannons spin at a rapid speed with each barrel firing when it reaches the ‘best apogee to target’ making for a more accurate weapon system. The state of the art targeting system makes micro corrections even while the rotary barrels are at full speed. The Prelates mount a full compliment of twenty such turrets as well as twenty missile racks (four forward-firing, four aft firing, six port and six starboard firing) and a pair of heavy Ion cannons. These racks can be loaded with the growing variety of missiles the Ebonclaw Design Labs are fielding (Concussion, Ion, Thermal, Drag, and the recently developed ‘mynoc’ missile). The Shields aboard the Prelate the standard Particle and Ion shields though the ion shields are modified with organic tech to supply a greater level of protection. The sensor array is more powerful then that found on the Vorcia-class and the subspace engines provide the ship with enough thrust to keep up with smaller vessels. The Prelate requires a crew of 25 but can sleep 100 without difficulty. If the Cargo space is cannibalized the vessel can support over 500 without taxing the life support systems.
|
|
|
Post by Kentos Fey’lya / Adamis on May 15, 2005 6:10:20 GMT
The Prelate-Class Light Destroyer At just over 85 meters in length the Prelate is the latest ship design to emerge from the Ebonclaw shipyards. The loss of Af’El does not seem to have slowed Ebonclaw ship production in the least. Constructed entirely of the Dura-flow Laminate Material the ship is highly resistant to attack. A recent development from the Ebonclaw Design Labs is the six-‘barreled’ laser cannon turret. These six cannons spin at a rapid speed with each barrel firing when it reaches the ‘best apogee to target’ making for a more accurate weapon system. The state of the art targeting system makes micro corrections even while the rotary barrels are at full speed. The Prelates mount a full compliment of twenty such turrets as well as twenty missile racks (four forward-firing, four aft firing, six port and six starboard firing) and a pair of heavy Ion cannons. These racks can be loaded with the growing variety of missiles the Ebonclaw Design Labs are fielding (Concussion, Ion, Thermal, Drag, and the recently developed ‘mynoc’ missile). The Shields aboard the Prelate the standard Particle and Ion shields though the ion shields are modified with organic tech to supply a greater level of protection. The sensor array is more powerful then that found on the Vorcia-class and the subspace engines provide the ship with enough thrust to keep up with smaller vessels. The Prelate requires a crew of 25 but can sleep 100 without difficulty. If the Cargo space is cannibalized the vessel can support over 500 without taxing the life support systems. How come these ones are shorter than the Vorcias, but require more crew and can sleep alot more?
|
|
Triune
Administrator
Formerly known as Lirreka!
Posts: 3,071
|
Post by Triune on May 15, 2005 6:18:17 GMT
The Vorcias are longer but not as 'thick' through. They also have space taken up for the modular main weapon systems. The Vorcias are really built for those that want to be gun runners and the like, the Prelate is exclusively for war. Also the Vorcias have two decks and the Prelate three.. It's not as long but more stacked.
|
|
Triune
Administrator
Formerly known as Lirreka!
Posts: 3,071
|
Post by Triune on May 15, 2005 23:01:45 GMT
Here is my first attempt at 'offical' stats on the Retributor. This represents it after its recent upgrades. (Check the Fortifying Obroa-Skai thread for details) Retributor: Class: Capital; Size: 3000 meters; Crew: 2000; Passengers: 20,000 (The Talon Guard, 3 additional Legions); Cargo: 62,000 metric tons (two 200 ton drop bays); Consumables: 1.5 years; Hyperdrive: x1 (x5 backup) Space: 4; Atmospheric speed: n/a; Agility: +3 (-2 size, +5 Crew); Defense: 25 (-2 size, +17 armor); Shields: 800; Hull Points: 1200; DR: 30 . Weapons: 500 six-barrel turbo laser turrets; 300 Missile Tubes; 50 Rapid-fire pulse cannons (point defense guns); 5 battle drone arrays (100 drones each) (triple blaster cannons and mine-droppers); 50 tractor/presser beams; 1 Spinal Mount Galvanic Cannon. Ships: 5 full wings (72 ships each wing) of Ssa-yinn hard tech starfighters; 5 full wings of rift rippers; 100 Modular Drop ships; 50 ‘Spike’ ships; 20 Shuttles; Docking cradles for 5 Vorcia-class light Cruisers.
|
|
Triune
Administrator
Formerly known as Lirreka!
Posts: 3,071
|
Post by Triune on May 30, 2005 21:34:07 GMT
The Trinity Ascendent, based on architecture from the Home Worlds, is an orbital temple/training facility for the growing number of force-sensitives in the Ebonclaw Freehold. From the Dathomir Witches to the Dark Jedi allies the unification of methodology and the sharing of beliefs transpire in this magnificent structure. Founded on the premise of learning and enlightenment the Station mounts no weaponry but its shields are stronger then most planetary versions. Within the Temple Garden there is a massive pillar of crystal and this is the place most Danthiri are drawn to meditate. Trinity Ascendent is a shining example of just how spiritually centered the Danthiri are.
|
|
Triune
Administrator
Formerly known as Lirreka!
Posts: 3,071
|
Post by Triune on Jul 15, 2005 23:38:18 GMT
Now that D20 is at least optional here I'll provide game stats for one of the Ebonclaw's most used items The bio-suit. Ebonclaw Bio-suit (Orbdrin'n)One of the less known yet often used pieces of Ebonclaw biotech is the Ebonclaw Bio-suit known in their language as the Orbdrin'n (Meaning Masking in their language). This waffer thin body suit is usually manufactured in a living bio-engineered organ called a factorial but skilled Bio-tech specialists can create them without the Factorial. The suit when properly made allow the wearer to resemble another person. The resemblance is dependant upon how similiar in build and height the person is compaired to the individual they want to impersonate using the suit. No amount of bio-tech can make a wookie in a bio suit of a human look like anything more then a wookie in a overly stretched bio-suit. It is most effective when used by people skilled in the art of impersonation (IE having the Disguise skill) but a novice can with little training use one. The suits because they are alive produce a warping and muting effect on force auras thus making it more difficult to identify or detect the wearer through the use of the force. If the suit itself is created in the image of a force user it is possible (with the factorial only) to procuce a 'halo effect' simulating the person's unique force aura. A skilled Bio-tech specialist using a factorial can crafter Masterwork bio-suits that offer even more realistic attributes. The existance of these suits has thus far been kept a secret by the Ebonclaws and the true scope of their presence is unknown. Game Statistics:Ebonclaw Bio-suit (basic)- Gives wearer +10 to disguise rolls when impersonating that particular person.
- Gives wearer +5 to will saves vs Empathy (When used to identify the target)
- Gives Wearer +3 to Will saves vs See Force (a successful save will only show the impersonated person's typical force aura)
- Biological traits (Body heat signature, fingerprints, retina patterns) are all of the impersonated person and examinations of these results in a disguise roll (with the +10).
Ebonclaw Bio-suit (custom)- Gives wearer +15 to disguise rolls when impersonating that particular person.
- Gives wearer +6 to will saves vs Empathy (When used to identify the target)
- Gives Wearer +5 to Will saves vs See Force (a successful save will only show the impersonated person's typical force aura)
- Telepathic communication: The suit modifies the output to match the impersonated person. (Makes contacting the wearer more difficult (increase DC by +5)
- Biological traits (Body heat signature, fingerprints, retina patterns) are all of the impersonated person and examinations of these results in a disguise roll (with the +15).
Required Craft Roll: DC 35 (requires Factorial use). Needed Skills and Ranks: Craft (Bio-tech) (10+ ranks), Knowledge (Bio-tech) (10+ ranks) Special Requirement: Must have a biological sample of person to be impersonated. Ebonclaw Bio-suit (Masterwork)- Gives wearer +20 to disguise rolls when impersonating that particular person.
- Gives wearer +9 to will saves vs Empathy (When used to identify the target)
- Gives Wearer +9 to Will saves vs See Force (a successful save will only show the impersonated person's typical force aura)
- Telepathic communication: The suit modifies the output to match the impersonated person. (attuned to wearer to reduce interferance)
- Biological traits (Body heat signature, fingerprints, retina patterns) are all of the impersonated person and examinations of these results in a disguise roll (with the +20).
- Provides +2 to all poison saves
- Suit can 'store' up to 10 vitality points acting as a battery for force use. These vitality points are regained after 12 hours.
Required Craft Roll: DC 40 (requires Factorial use). Needed Skills, Feats & Ranks: Craft (Bio-tech) (15+ ranks), Knowledge (Bio-tech) (15+ ranks) Skill Emphasis (craft Bio-tech). Special Requirements: Must have a biological sample of person to be impersonated. Crafter must also have at least one rank in the Bio-Tech Prestige Class. The suits are NEVER EVER sold and the Ebonclaws deny their very existance.
|
|
|
Post by Rayken/Hk-62 on Jul 16, 2005 10:10:19 GMT
Now that D20 is at least optional here I'll provide game stats for one of the Ebonclaw's most used items The bio-suit. Ebonclaw Bio-suit (Orbdrin'n)One of the less known yet often used pieces of Ebonclaw biotech is the Ebonclaw Bio-suit known in their language as the Orbdrin'n (Meaning Masking in their language). This waffer thin body suit is usually manufactured in a living bio-engineered organ called a factorial but skilled Bio-tech specialists can create them without the Factorial. The suit when properly made allow the wearer to resemble another person. The resemblance is dependant upon how similiar in build and height the person is compaired to the individual they want to impersonate using the suit. No amount of bio-tech can make a wookie in a bio suit of a human look like anything more then a wookie in a overly stretched bio-suit. It is most effective when used by people skilled in the art of impersonation (IE having the Disguise skill) but a novice can with little training use one. The suits because they are alive produce a warping and muting effect on force auras thus making it more difficult to identify or detect the wearer through the use of the force. If the suit itself is created in the image of a force user it is possible (with the factorial only) to procuce a 'halo effect' simulating the person's unique force aura. A skilled Bio-tech specialist using a factorial can crafter Masterwork bio-suits that offer even more realistic attributes. The existance of these suits has thus far been kept a secret by the Ebonclaws and the true scope of their presence is unknown. Game Statistics:Ebonclaw Bio-suit (basic)- Gives wearer +10 to disguise rolls when impersonating that particular person.
- Gives wearer +5 to will saves vs Empathy (When used to identify the target)
- Gives Wearer +3 to Will saves vs See Force (a successful save will only show the impersonated person's typical force aura)
- Biological traits (Body heat signature, fingerprints, retina patterns) are all of the impersonated person and examinations of these results in a disguise roll (with the +10).
Ebonclaw Bio-suit (custom)- Gives wearer +15 to disguise rolls when impersonating that particular person.
- Gives wearer +6 to will saves vs Empathy (When used to identify the target)
- Gives Wearer +5 to Will saves vs See Force (a successful save will only show the impersonated person's typical force aura)
- Telepathic communication: The suit modifies the output to match the impersonated person. (Makes contacting the wearer more difficult (increase DC by +5)
- Biological traits (Body heat signature, fingerprints, retina patterns) are all of the impersonated person and examinations of these results in a disguise roll (with the +15).
Required Craft Roll: DC 35 (requires Factorial use). Needed Skills and Ranks: Craft (Bio-tech) (10+ ranks), Knowledge (Bio-tech) (10+ ranks) Special Requirement: Must have a biological sample of person to be impersonated. Ebonclaw Bio-suit (Masterwork)- Gives wearer +20 to disguise rolls when impersonating that particular person.
- Gives wearer +9 to will saves vs Empathy (When used to identify the target)
- Gives Wearer +9 to Will saves vs See Force (a successful save will only show the impersonated person's typical force aura)
- Telepathic communication: The suit modifies the output to match the impersonated person. (attuned to wearer to reduce interferance)
- Biological traits (Body heat signature, fingerprints, retina patterns) are all of the impersonated person and examinations of these results in a disguise roll (with the +20).
- Provides +2 to all poison saves
- Suit can 'store' up to 10 vitality points acting as a battery for force use. These vitality points are regained after 12 hours.
Required Craft Roll: DC 40 (requires Factorial use). Needed Skills, Feats & Ranks: Craft (Bio-tech) (15+ ranks), Knowledge (Bio-tech) (15+ ranks) Skill Emphasis (craft Bio-tech). Special Requirements: Must have a biological sample of person to be impersonated. Crafter must also have at least one rank in the Bio-Tech Prestige Class. The suits are NEVER EVER sold and the Ebonclaws deny their very existance. Amateurs i can do better
|
|
Halan
Global Moderator
Purple Haze
A good assassin needs neither the dark or the light....he needs skill (Was Mandalore)
Posts: 11,843
|
Post by Halan on Jul 16, 2005 12:43:04 GMT
Here is my first attempt at 'offical' stats on the Retributor. This represents it after its recent upgrades. (Check the Fortifying Obroa-Skai thread for details) Retributor: Class: Capital; Size: 3000 meters; Crew: 2000; Passengers: 20,000 (The Talon Guard, 3 additional Legions); Cargo: 62,000 metric tons (two 200 ton drop bays); Consumables: 1.5 years; Hyperdrive: x1 (x5 backup) Space: 4; Atmospheric speed: n/a; Agility: +3 (-2 size, +5 Crew); Defense: 25 (-2 size, +17 armor); Shields: 800; Hull Points: 1200; DR: 30 . Weapons: 500 six-barrel turbo laser turrets; 300 Missile Tubes; 50 Rapid-fire pulse cannons (point defense guns); 5 battle drone arrays (100 drones each) (triple blaster cannons and mine-droppers); 50 tractor/presser beams; 1 Spinal Mount Galvanic Cannon. Ships: 5 full wings (72 ships each wing) of Ssa-yinn hard tech starfighters; 5 full wings of rift rippers; 100 Modular Drop ships; 50 ‘Spike’ ships; 20 Shuttles; Docking cradles for 5 Vorcia-class light Cruisers. I hate this ship grrrrr
|
|
|
Post by Rayken/Hk-62 on Jul 16, 2005 16:59:05 GMT
then take it down sheesh
|
|
Halan
Global Moderator
Purple Haze
A good assassin needs neither the dark or the light....he needs skill (Was Mandalore)
Posts: 11,843
|
Post by Halan on Jul 16, 2005 17:35:01 GMT
Great idea destroy my main allies flagship genius
|
|
|
Post by Rayken/Hk-62 on Jul 16, 2005 17:38:14 GMT
then dont. make up your mind shees ;D
|
|
Halan
Global Moderator
Purple Haze
A good assassin needs neither the dark or the light....he needs skill (Was Mandalore)
Posts: 11,843
|
Post by Halan on Jul 16, 2005 17:41:15 GMT
keanu shut up
|
|
Triune
Administrator
Formerly known as Lirreka!
Posts: 3,071
|
Post by Triune on Aug 1, 2005 21:43:56 GMT
While technically not apart of their technology the Shinvah is a modified lifeform and used as a weapon of war by the Ebonclaws. Discovered on the planet of Eraydia several breeding pairs were taken back to the Ebonclaw Bio-tech Labs and the result has been the Ebonclaw Shinvah. Normally their protrusions are of bone-like material, the Ebonclaw Biotech has laced these growths with organic metals to strength the creature. Also the avian can now breath out a cone of low-grade of plasma serving as a long range weapon.
|
|