Post by Master Bondora on Sept 3, 2005 18:12:51 GMT
A two-person game similar to Blackjack, its object is to total as close as possible to twenty in a round without exceeding a total of twenty. In order to win a game of Pazaak, you must defeat your opponent in three out of five (or fewer) rounds.
A Pazaak player brings to the game his own side-deck, a collection of twenty cards labeled positive, negative, or +/- values between 1 and 6. These cards may be found on quests in the rp, bought, or (rarely) won in a game of Pazaak.
In the game, the player randomly draws four cards from his side-deck, which will be his hand for the entire game. Cards are then dealt from the main deck, which are numbered 1 to 10 (all positive). The player may pass (to get another card on the next turn, similar to a hit in Blackjack), stand (accept the total), or play a card from his hand, and then pass or stand. One hand must suffice for the entire game--once a hand card is played, it is gone. The player closer to twenty wins the round (ties do not count).
For example, Person A plays Person B. A is dealt a 10 card, so he passes, being well below 20. B is dealt 5, and also passes. A is dealt a 5, bringing his total to 15. A happens to have a +4 card in his hand, and plays it, bringing his total to 19. He then stands. B must now bring his total 19, to tie the round, or 20, to win, by passing or playing hand cards.
Note: if a player has negative or +/- cards, he may play them if he "busts", or totals more than twenty, to bring his total equal to or under twenty. If he cannot bring his total at or under twenty, he automatically loses the round.
A Pazaak player brings to the game his own side-deck, a collection of twenty cards labeled positive, negative, or +/- values between 1 and 6. These cards may be found on quests in the rp, bought, or (rarely) won in a game of Pazaak.
In the game, the player randomly draws four cards from his side-deck, which will be his hand for the entire game. Cards are then dealt from the main deck, which are numbered 1 to 10 (all positive). The player may pass (to get another card on the next turn, similar to a hit in Blackjack), stand (accept the total), or play a card from his hand, and then pass or stand. One hand must suffice for the entire game--once a hand card is played, it is gone. The player closer to twenty wins the round (ties do not count).
For example, Person A plays Person B. A is dealt a 10 card, so he passes, being well below 20. B is dealt 5, and also passes. A is dealt a 5, bringing his total to 15. A happens to have a +4 card in his hand, and plays it, bringing his total to 19. He then stands. B must now bring his total 19, to tie the round, or 20, to win, by passing or playing hand cards.
Note: if a player has negative or +/- cards, he may play them if he "busts", or totals more than twenty, to bring his total equal to or under twenty. If he cannot bring his total at or under twenty, he automatically loses the round.