Post by Triune on Sept 17, 2005 4:24:28 GMT
Name: Ti'pha
Race: Danthiri
Gender: Female
Ht: 5'4" Wt:120 lbs.
Hair: Silver Eyes: Amber
Title: Slaymaster
History: Assassins, Bounty Hunters and other such professions are common in the Danthiri culture but few ever gain the title of Slaymaster. It requires a dedication to the hunt surpassing all other drives and the Danthiri are a passionate people. Ti'pha is one of these singular individuals. Killing isn't a job for her, it's an art form. Though she is a master at surveilance, infiltration and other espionage skills her first dedication is to the Hunt and the Kill. Her loyality to Matron Lirreka has always been something of a mystery, Slaymasters are usually independant of house affiliation but Ti'pha has remained dedicated to the House and Lirreka's goals for well over a century.
Danthiri; 2nd level Scout/10th level Bloodthorn/5th level Bounty Hunter
Str: 16 (+3)
Dex: 22 (+6)
Con: 16 (+3)
Int: 18 (+4)
Wis: 14 (+2)
Cha: 20 (+5)
VP/WP: 166/16; Defense: 24; Base Attack Bonus: +16/+11/+6/+1 (melee: +19/+14/+9/+4), (Ranged: +22/+17/+12/+7); Saving Throws: Fortitude: +11, Reflex: +18, Will: +10;
Skills: Astrogate: 5 ranks (+9), Bluff: 18 ranks (+25), Computer Use: 5 ranks (+9), Craft (Bio-Tech, Poisons): 10 ranks in each (+14), Demolitions: 10 ranks (+14), Diplomacy: 18 ranks (+25), Disable Device: 18 ranks (+22), Disguise: 18 ranks (+27), Escape Artist: 18 ranks (+24), Forgery: 10 ranks (+16), Gather Information: 10 ranks (+15), Hide: 18 ranks (+24), Intimidate: 10 ranks (+15), Jump: 10 ranks (+13), Listen: 10 ranks (+12), Move Silently: 18 ranks (+24), Pilot: 5 ranks (+11), Repair: 5 ranks (+9), Sleight of Hand: 18 ranks (+24), Tumble: 10 ranks (+16);
Feats: Martial Arts, Improved Martial Arts, Defensive Martial Arts, Advanced Martial Arts, Oaken Fist Adept*, Mimic, Impersonator, Star Emblem*, Star Strike*, Track, Improved Sneak Attack, Weapons Finesse (Unarmed strike), Weaopn Group Proficiency (Blaster Pistols, Blaster Rifles, Simple, Vibro);
Class Abilities: Target Bonus +3, Sneak Attack +6d8, Tremor Sense 60', Masquerade 3/day, Wall runner, Mindtouch, Mind of Steel (+4 to will saves vs mind affecting effects), Twist the Knife (adds one to critical range of weapon of choice and increases damage die by one (IE d6 to d8), Trailblazing;
Weapons of Choice: Unarmed attack (Melee +22/+17/+12/+7 Damage: 3d8+3 Critical: 17-20), Masterwork Vibro-knife (Melee +16/+11/+6/+1 Damage: 2d6+6 Critical:20), Underslung wrist blaster (Ranged +22/+17/+12/+7 Damage: 2d8 Critical: 20)
OOC should anyone be curious as to what some of these things mean by all means ask.
Race: Danthiri
Gender: Female
Ht: 5'4" Wt:120 lbs.
Hair: Silver Eyes: Amber
Title: Slaymaster
History: Assassins, Bounty Hunters and other such professions are common in the Danthiri culture but few ever gain the title of Slaymaster. It requires a dedication to the hunt surpassing all other drives and the Danthiri are a passionate people. Ti'pha is one of these singular individuals. Killing isn't a job for her, it's an art form. Though she is a master at surveilance, infiltration and other espionage skills her first dedication is to the Hunt and the Kill. Her loyality to Matron Lirreka has always been something of a mystery, Slaymasters are usually independant of house affiliation but Ti'pha has remained dedicated to the House and Lirreka's goals for well over a century.
Ti'pha
Danthiri; 2nd level Scout/10th level Bloodthorn/5th level Bounty Hunter
Str: 16 (+3)
Dex: 22 (+6)
Con: 16 (+3)
Int: 18 (+4)
Wis: 14 (+2)
Cha: 20 (+5)
VP/WP: 166/16; Defense: 24; Base Attack Bonus: +16/+11/+6/+1 (melee: +19/+14/+9/+4), (Ranged: +22/+17/+12/+7); Saving Throws: Fortitude: +11, Reflex: +18, Will: +10;
Skills: Astrogate: 5 ranks (+9), Bluff: 18 ranks (+25), Computer Use: 5 ranks (+9), Craft (Bio-Tech, Poisons): 10 ranks in each (+14), Demolitions: 10 ranks (+14), Diplomacy: 18 ranks (+25), Disable Device: 18 ranks (+22), Disguise: 18 ranks (+27), Escape Artist: 18 ranks (+24), Forgery: 10 ranks (+16), Gather Information: 10 ranks (+15), Hide: 18 ranks (+24), Intimidate: 10 ranks (+15), Jump: 10 ranks (+13), Listen: 10 ranks (+12), Move Silently: 18 ranks (+24), Pilot: 5 ranks (+11), Repair: 5 ranks (+9), Sleight of Hand: 18 ranks (+24), Tumble: 10 ranks (+16);
Feats: Martial Arts, Improved Martial Arts, Defensive Martial Arts, Advanced Martial Arts, Oaken Fist Adept*, Mimic, Impersonator, Star Emblem*, Star Strike*, Track, Improved Sneak Attack, Weapons Finesse (Unarmed strike), Weaopn Group Proficiency (Blaster Pistols, Blaster Rifles, Simple, Vibro);
Class Abilities: Target Bonus +3, Sneak Attack +6d8, Tremor Sense 60', Masquerade 3/day, Wall runner, Mindtouch, Mind of Steel (+4 to will saves vs mind affecting effects), Twist the Knife (adds one to critical range of weapon of choice and increases damage die by one (IE d6 to d8), Trailblazing;
Weapons of Choice: Unarmed attack (Melee +22/+17/+12/+7 Damage: 3d8+3 Critical: 17-20), Masterwork Vibro-knife (Melee +16/+11/+6/+1 Damage: 2d6+6 Critical:20), Underslung wrist blaster (Ranged +22/+17/+12/+7 Damage: 2d8 Critical: 20)
OOC should anyone be curious as to what some of these things mean by all means ask.