Post by The Madet Legacy on Mar 15, 2005 4:51:56 GMT
Name: Boreguard Madet (Bo for Short)
Age:25
Home planet: Corellia
Appearance:
Height: 6ft 3 in
Hair: Brown
Hair style: Short, Becoming gray from stress
Eyes: Green
Weight: 200 lbs
Bio: As a boy, Bo continually fought with his brother John, and his parents. Their view of right and wrong was much different from his.
He became a professional landspeeder racer, because his parents forced him too. For a few years, he did this until he got fed up with his family during an arguement. He left that day and fled to the Outer Rim, where he met his first love, Angela Grace.
He and Angela were very happy together and even lived with each other. Though, they were never married, the two were always seen together, so she developed the nickname "Mrs. Madet". On the night that Bo was going to propose to his beloved, a group of sith(followers of his father) broke into their home and killed Angela slowly infront of Bo's eyes.
It was on that day, that he vowed to kill every Sith in the galaxy.
Later in his life, he was brought to the Jedi by Kyra Maans, who had been sent to find him by his cousin AJ, a Jedi Knight at the time. She took him to the Medbay on Telos where he watched after his cousin and met Jedi Master Adamis.
AJ recovered and later disappeared, where he was pronounced Dead. During AJ's absence, Bo began learning the ways of the Jedi under the tutelage of Kyra Maans, who was a Jedi Master then.
He continued to learn from her until they found AJ. He continued his training even after the joyous reunion with his cousin until Kyra became a Sith.
He turned to the Dark Side and left the Jedi Order to go on a quest to kill his former Master.
He and Kyra encountered each other many times after her fall until she left the Sith. Bo still held a grudge against her, though.
Later, he and AJ both went into the Unknown Regions. During their absence, AJ was killed and Bo became a changed man. He came back depressed and an urge to become a Jedi again.
His request to return to the Jedi was granted and he finished the training he started under Jedi Master Duncan. During his training, the Great War began and he was given Command of some of the Ossus Fleet and granted the Rank of Colonel.
It wasn't long before he was given the Rank of General and was also appointed to the Rank of Jedi Master aswell by Lance al'Kan.
His brother John, and his father reappeared and tried to kill him, but ultimately, in a battle, John and "Father" both died.
His other brother, Jacob, watched the battle, and later left for the Unknown Regions.
In a private message from Milanda Torrence, he found out that she was in love with him, and he was shocked to say the least.
He recieved his first padawan only a day or two after his appointment to Master. He trained Sabre well, and in no time, Sabre was a Jedi Knight.
He also began to train Remer Ather, Takkun, and Renko Yast. So far, Remer is on a trial and Renko is also a knight.
Now, most of his padawans are Knights and he is now training Caleb Arallion, Sabre's son. He hopes to find out where he went wrong with Sabre by training Caleb.
Thanks to the Remnant, Bo has been able to find time to work out more than he used to. He's grown considerably stronger, faster, and is now an Expert Boxer. Expect his Right Hook to be deadly.
Pic:
D20 crap(Thanks again, Kain.):
Stats: Str:18 Dex:16, Con:14 Int 16 Wis:13, Cha:12
Class/Levels: Jedi Guardian 5/Bounty hunter 2/Jedi Ace 5/Jedi Weapon Master 3/Jedi Master 1
BAB: +18/+13/+8melee/ranged
Increased Lightsaber damage: 2d8
Base Defense: 24
Deflect bonus vs ranged: Deflect (defend +2), Deflect (attack -4 extend)
VP/WP: 155/16
Force ponits: 7
DSP: 4
Base saves: fort:12, ref: 14, will: 11
Reputation: 9
Force secret: +1 force strike
Weapon mastery: Devastating strike (17-20 crit threat with lightsaber)
Target Bonus: Sith +1 (see below)
Sneak attack damage: +1d6 (see below)
*Bo has created his own lightsaber
Languages known:
Feats: Exotic Weapon Proficiency (lightsaber), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons), Weapon Focus (lightsaber), Combat expertise, Starfighter Evasion*, Starfighter Defense*, Starship Focus*, Starship Familiarity*, Trust the Force*, Improved initiative, Combat reflexes, Weapon specialization (lightsaber), Weapon focus (Starship), Improved critical (Starship)
Force feats: Alter, control, sense, force sensitive, Burst of speed**, Lightsaber defense, Force Mastery, Battle meditation
*Jedi ace class feats
**jedi knight feat granted at 7th level
Skills: Pilot 21, repair 15, Intimidate 10, Astrogate 17, bluff 5, climb 2, jump 4, craft (Lightsaber) 4, Craft (Armor) 2, demolitions 2, diplomacy 5, gather information 5, knowledge (Jedi lore) 8, sense motive 5, treat injury 7, tumble 5,
Force skills: Force defense 7, enhance ability 5, battlemind 8, heal self 8, Heal other 7, Affect mind 3, Battle Influence 5, Force Strike 15, inspire 5, Malacia 5, move object 10, See force 5, telepathy 2
SQ:Target Bonus: Sith +1
Target Bonus: Beginning at 1st level, the Bounty Hunter gets a +1 attack bonus against a chosen victim, usually a contracted target. The hero gets the same bonus on Bluff, Listen, Search, Sense Motive, and Spot checks when using these skills against or when tracking this specific target.
Sneak Attack: Beginning at 2nd level, if a bounty hunter can catch an opponent who is unable to defend himself effectively from her attack, he can strike a vital spot for extra damage. Basically, any time the bounty hunter's target would be denied his Dexterity bonus to Defense (whether he actually has a Dexterity bonus or not), or when the bounty hunter flanks the target, the bounty hunter's attack deals extra damage.
Starfighter Defense: At 1st level, the Jedi ace can add his Defense bonus from his Jedi ace levels to the Defense of any starfighter-class vehicle he's piloting.
Starship Focus: At 2nd level, the Jedi ace can use his ability to sense the Force to aid her flying. After activating this ability, a successful See Force check (DC 15) grants the Jedi starfighter ace a Force bonus on his Pilot checks when he is piloting a starship (or cooperating on skill checks with another pilot). The bonus is equal to one-third the Jedi ace's Force-user level (round down) and lasts 10 rounds. Activating this ability is a full-round action.
Familiarity: At 3rd level, the Jedi ace gains a +1 competence bonus on Pilot and Repair skill checks used on a starfighter he designates as familiar. The same bonus is applied to the Jedi ace's attack roll when firing the starfighter's weapons. At 5th level this increases to +2. To designate a starfighter as familiar, the Jedi ace must operate the ship for 3 months. A jedi ace can only be familiar with one ship at a time. This limitation applies even if the Jedi ace has levels in the starship ace prestige class.
Starfighter Evasion: At 4th level, the Jedi ace can make a Pilot check to lessen the damage dealt by a successful hit against a starfighter-class vehicle he is piloting. If the Pilot check exceeds the attack roll, the damage dealt to the pilot's ship is halved (round fractions down, to a minimum of 1 point of damage). The Jedi ace can make an evasion check once per round.
Trust the Force: Once per day, a Jedi ace of 5th level or higher can reroll any failed attack roll made with a starship's weapons. The second result must be used, regardless of whether or not it is worse than the first. This ability is not cumulative with the scoundrel's lucky class feature, so a scoundrel/Jedi ace character can't reroll the same failed attack roll twice.
Age:25
Home planet: Corellia
Appearance:
Height: 6ft 3 in
Hair: Brown
Hair style: Short, Becoming gray from stress
Eyes: Green
Weight: 200 lbs
Bio: As a boy, Bo continually fought with his brother John, and his parents. Their view of right and wrong was much different from his.
He became a professional landspeeder racer, because his parents forced him too. For a few years, he did this until he got fed up with his family during an arguement. He left that day and fled to the Outer Rim, where he met his first love, Angela Grace.
He and Angela were very happy together and even lived with each other. Though, they were never married, the two were always seen together, so she developed the nickname "Mrs. Madet". On the night that Bo was going to propose to his beloved, a group of sith(followers of his father) broke into their home and killed Angela slowly infront of Bo's eyes.
It was on that day, that he vowed to kill every Sith in the galaxy.
Later in his life, he was brought to the Jedi by Kyra Maans, who had been sent to find him by his cousin AJ, a Jedi Knight at the time. She took him to the Medbay on Telos where he watched after his cousin and met Jedi Master Adamis.
AJ recovered and later disappeared, where he was pronounced Dead. During AJ's absence, Bo began learning the ways of the Jedi under the tutelage of Kyra Maans, who was a Jedi Master then.
He continued to learn from her until they found AJ. He continued his training even after the joyous reunion with his cousin until Kyra became a Sith.
He turned to the Dark Side and left the Jedi Order to go on a quest to kill his former Master.
He and Kyra encountered each other many times after her fall until she left the Sith. Bo still held a grudge against her, though.
Later, he and AJ both went into the Unknown Regions. During their absence, AJ was killed and Bo became a changed man. He came back depressed and an urge to become a Jedi again.
His request to return to the Jedi was granted and he finished the training he started under Jedi Master Duncan. During his training, the Great War began and he was given Command of some of the Ossus Fleet and granted the Rank of Colonel.
It wasn't long before he was given the Rank of General and was also appointed to the Rank of Jedi Master aswell by Lance al'Kan.
His brother John, and his father reappeared and tried to kill him, but ultimately, in a battle, John and "Father" both died.
His other brother, Jacob, watched the battle, and later left for the Unknown Regions.
In a private message from Milanda Torrence, he found out that she was in love with him, and he was shocked to say the least.
He recieved his first padawan only a day or two after his appointment to Master. He trained Sabre well, and in no time, Sabre was a Jedi Knight.
He also began to train Remer Ather, Takkun, and Renko Yast. So far, Remer is on a trial and Renko is also a knight.
Now, most of his padawans are Knights and he is now training Caleb Arallion, Sabre's son. He hopes to find out where he went wrong with Sabre by training Caleb.
Thanks to the Remnant, Bo has been able to find time to work out more than he used to. He's grown considerably stronger, faster, and is now an Expert Boxer. Expect his Right Hook to be deadly.
Pic:
D20 crap(Thanks again, Kain.):
Stats: Str:18 Dex:16, Con:14 Int 16 Wis:13, Cha:12
Class/Levels: Jedi Guardian 5/Bounty hunter 2/Jedi Ace 5/Jedi Weapon Master 3/Jedi Master 1
BAB: +18/+13/+8melee/ranged
Increased Lightsaber damage: 2d8
Base Defense: 24
Deflect bonus vs ranged: Deflect (defend +2), Deflect (attack -4 extend)
VP/WP: 155/16
Force ponits: 7
DSP: 4
Base saves: fort:12, ref: 14, will: 11
Reputation: 9
Force secret: +1 force strike
Weapon mastery: Devastating strike (17-20 crit threat with lightsaber)
Target Bonus: Sith +1 (see below)
Sneak attack damage: +1d6 (see below)
*Bo has created his own lightsaber
Languages known:
Feats: Exotic Weapon Proficiency (lightsaber), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons), Weapon Focus (lightsaber), Combat expertise, Starfighter Evasion*, Starfighter Defense*, Starship Focus*, Starship Familiarity*, Trust the Force*, Improved initiative, Combat reflexes, Weapon specialization (lightsaber), Weapon focus (Starship), Improved critical (Starship)
Force feats: Alter, control, sense, force sensitive, Burst of speed**, Lightsaber defense, Force Mastery, Battle meditation
*Jedi ace class feats
**jedi knight feat granted at 7th level
Skills: Pilot 21, repair 15, Intimidate 10, Astrogate 17, bluff 5, climb 2, jump 4, craft (Lightsaber) 4, Craft (Armor) 2, demolitions 2, diplomacy 5, gather information 5, knowledge (Jedi lore) 8, sense motive 5, treat injury 7, tumble 5,
Force skills: Force defense 7, enhance ability 5, battlemind 8, heal self 8, Heal other 7, Affect mind 3, Battle Influence 5, Force Strike 15, inspire 5, Malacia 5, move object 10, See force 5, telepathy 2
SQ:Target Bonus: Sith +1
Target Bonus: Beginning at 1st level, the Bounty Hunter gets a +1 attack bonus against a chosen victim, usually a contracted target. The hero gets the same bonus on Bluff, Listen, Search, Sense Motive, and Spot checks when using these skills against or when tracking this specific target.
Sneak Attack: Beginning at 2nd level, if a bounty hunter can catch an opponent who is unable to defend himself effectively from her attack, he can strike a vital spot for extra damage. Basically, any time the bounty hunter's target would be denied his Dexterity bonus to Defense (whether he actually has a Dexterity bonus or not), or when the bounty hunter flanks the target, the bounty hunter's attack deals extra damage.
Starfighter Defense: At 1st level, the Jedi ace can add his Defense bonus from his Jedi ace levels to the Defense of any starfighter-class vehicle he's piloting.
Starship Focus: At 2nd level, the Jedi ace can use his ability to sense the Force to aid her flying. After activating this ability, a successful See Force check (DC 15) grants the Jedi starfighter ace a Force bonus on his Pilot checks when he is piloting a starship (or cooperating on skill checks with another pilot). The bonus is equal to one-third the Jedi ace's Force-user level (round down) and lasts 10 rounds. Activating this ability is a full-round action.
Familiarity: At 3rd level, the Jedi ace gains a +1 competence bonus on Pilot and Repair skill checks used on a starfighter he designates as familiar. The same bonus is applied to the Jedi ace's attack roll when firing the starfighter's weapons. At 5th level this increases to +2. To designate a starfighter as familiar, the Jedi ace must operate the ship for 3 months. A jedi ace can only be familiar with one ship at a time. This limitation applies even if the Jedi ace has levels in the starship ace prestige class.
Starfighter Evasion: At 4th level, the Jedi ace can make a Pilot check to lessen the damage dealt by a successful hit against a starfighter-class vehicle he is piloting. If the Pilot check exceeds the attack roll, the damage dealt to the pilot's ship is halved (round fractions down, to a minimum of 1 point of damage). The Jedi ace can make an evasion check once per round.
Trust the Force: Once per day, a Jedi ace of 5th level or higher can reroll any failed attack roll made with a starship's weapons. The second result must be used, regardless of whether or not it is worse than the first. This ability is not cumulative with the scoundrel's lucky class feature, so a scoundrel/Jedi ace character can't reroll the same failed attack roll twice.